I have recently, in my designs, been thinking of WHY the mechanics are there. What makes them contribute to the feel of the game? This is something that has always been in the back of my mind and in my designs, but I have never really consciously thought about it. What in the Samurai RPG reflects the feel of being a sword wielding warrior?
If you have seen the movie 'Yojimbo' by Akira Kurosawa, you know that the fights last for merely seconds, if not faster. The good ones at least. I wanted to reflect that in the design of the Samurai RPG so speed was a key factor in combat. In fact, the entire game is created around the concept of impossibly quick combat.
As I look back on my few reviews on here, I see that I have missed the chance to reflect on how the mechanics support the concept. I shall attempt to redeem myself of this shortage in the future.
Tuesday, August 4, 2009
Wednesday, July 22, 2009
One Year Later...
Well, this is rather embarrassing. How is it that I haven't updated this blog?
Here is the deal with my psyche. I have trouble focusing. A lot. My mind goes at a billion miles an hour. My fiance sometimes catches me replying to a question that had not been asked as I had already carried on a conversation in my head in the expanse of a minute. This problem carries over to my Game Designing:
The Samurai RPG. Forgotten.
The ABC Challenge. Forgotten.
I have gone all over the place design wise. I have created 1.90 playtestable games, minimum. I am currently attempting to recreate a Star Trek RPG that holds the feel of the action and politics of the show. I am also looking into writing for Dungeon/Dragon magazines. Waiting to here back from them. I can't talk about that particular project until I am either denied or published.
For now, check out this AWESOME link. It is basically CafePress for game designers.
Here is the deal with my psyche. I have trouble focusing. A lot. My mind goes at a billion miles an hour. My fiance sometimes catches me replying to a question that had not been asked as I had already carried on a conversation in my head in the expanse of a minute. This problem carries over to my Game Designing:
The Samurai RPG. Forgotten.
The ABC Challenge. Forgotten.
I have gone all over the place design wise. I have created 1.90 playtestable games, minimum. I am currently attempting to recreate a Star Trek RPG that holds the feel of the action and politics of the show. I am also looking into writing for Dungeon/Dragon magazines. Waiting to here back from them. I can't talk about that particular project until I am either denied or published.
For now, check out this AWESOME link. It is basically CafePress for game designers.
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